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Old Jul 30, 2005, 09:14 AM // 09:14   #1
Ascalonian Squire
 
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Join Date: May 2005
Location: Netherlands , Amsterdam
Guild: The Core Supremacy
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Default Reverted henchman change... + suggestion

I know some ppl complained about henchman goin of attack to soon when u run away
That got changed rescently , making there range to respond to that longer
Before i could trap run , agro , run back, have al henchman follow me and enemies run in to traps
Now i have to back up so much farther b4 they run back to me , mostly causing those dumb fighters to die

I Would really like some sorta menu for henchman in wich u can set the range when they should follow u , maybe even some sort of window to set a formation for m etc etc
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Old Jul 30, 2005, 10:09 AM // 10:09   #2
Desert Nomad
 
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Location: BC, Canada.. how aboot that eh?
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I would drool if they added more henchmen control... i have the following problems with them...


1) they wont fall back (run away)
or
2) they attack, run back to me, then run back and forth between me and targets until they are dead and im smacking my face on my keyboard...

so i agree with better henchmen control.. maybe anet has already looked into it, who knows
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Old Jul 30, 2005, 11:06 AM // 11:06   #3
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Location: Grimsby, UK
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I don't play with henchmen anymore because the problems are too numerous.

Not retreating immediately is one of them. I was helping my brother get from iron mines to copperhammer with some henchies. Stupid stefan decided to stand in range of the enemies and pull around 130 arcanists and a whole battallion of golems.
Naturally we went down in a blaze of glory but annoying anyhow.

If we had to pay henchmen a fee, and we got the loot that henchmen collect, i'm sure i could be persuaded to use them though.
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